The tabletop industry is finding new ways on how to use technology to our advantage. It’s not uncommon for games to have an app version of itself, or for games to have companion apps to enhance the experience. I decided to look for some new apps that are focused on the card or board games and found quite a few.

I’d like to review a game called Onirim: Shade Torbey, a game developed by Asmodee and Z-Man Games.

Onirim is a single-player game that pits you against the deck. You are trying to escape the Labyrinth, and must unlock all the doors before your draw pile is empty. If you don’t, you lose the game.

Understanding the Components

A game with The Glyphs expansion activated.

Drawing Cards

There are two types of ways cards are dealt. The game itself doesn’t specify what they are but I’m going to call them a Deal and a Replenish.

Dealing Cards

Being dealt cards only applies to starting the game, and when you have discarded all the cards in your hand. You will deal yourself 5 new location cards only. If you are dealt a Door or Dream card, they are placed into Limbo and shuffled back into the deck after your hand has five cards.

Replenishing Cards

Replenishing Cards is done after your hand is below 5 cards. During a replenish, if you get a Dream or Door card you act on it

Playing Actions

Onirim’s base game has two actions you can do at the start of your turn, Play a card in the Labyrinth, or Discard a card. 

Play a Card in the Labyrinth 

Placing three cards of the same color in the Labyrinth will unlock a door of the same color.  The game will take the card from the deck, place the door up in its Onerirc Door location, and then shuffle the deck before replenishing your hand. If all the doors of the color you have matched have already been unlocked, then you will just shuffle the deck.

If you play a different color card before matching three of another color, then those other cards are out of the game. The three matching color cards must be played consecutively.

The biggest takeaway about the Labyrinth, is that two cards of the same symbol can never be played consecutively. It doesn’t matter if the cards are the same color or not, a Sun cannot be played after a Sun, a Moon after a Moon, or a Key after a Key. There must always be another symbol in-between (Sun – Moon – Sun).

Discard a Card 

Aside from playing a card in the Labyrinth, your only other option is to move a card from your hand to the discard pile. You might do this because you are trying to complete a match in the Labyrinth, you already have the doors unlocked to that color, or you are using a Key card for a Prophecy. 


When you discard a Key Location card, it triggers the Prophecy move. In this move you reveal the top 5 cards of the deck. At this point you can reorder the cards in any way you want. There are two rules to remember when playing a Prophecy:

The benefits of a prophecy however are threefold:

Drawing Actions

There are two drawing actions that can happen in Onirim when you are replenishing your hand. Drawing a Door Card, or Drawing a Nightmare Card. 

Draw a Door Card

When you draw a Door card from the deck, and you have a matching colored Key card in your hand, you have the option of using the Key to unlock that door immediately.

If you choose to not unlock the door, or you don’t have a matching key the Door card is placed in Limbo and shuffled back into the deck after you have 5 cards in your hand.

Draw a Nightmare Card 

When you draw a Nightmare card, you must resolve that nightmare immediately before continuing. There are four ways you can resolve a drawn Nightmare card

A Nightmare rears it’s ugly head at the last minute

Whatever way you choose to resolve the Nightmare, you can discard card it after you are done. Any cards placed in Limbo are then shuffled back into the deck.

How to Win

Winning the game is done by unlocking all eight doors. If you fail to unlock all the doors before you run out of location cards go to in your hand from the deck, you lose.